![]() Start by pulling each mob by either running into them or using rank 1 consecration.ĭo the best you can to turn around or run sideways so you can block/Parry/Dodge. Kill him and then proceed to to the entrance to begin the pull. After the orge boss is dead, run through the open door avoiding the mobs until you reach the 2nd goblin boss. Make sure not to pull any enemies so those mobs can be saved for the kill phase. To start, go into the instance and run past all the dungeon mobs until the first Orge boss. There are bosses that players will have to kill in order to start the pull the final pull. The goal is to get to the end of the dungeon by pulling minimal mobs. Major Health and Major Rejuvenation potions will always help when you get low on health. Here is a breakdown of the gear used for this dungeon farm NameĬonsumables are not necessary on this one unless your gear is not up to par. Spirit and Agility are not as important as those other 3 for AOE dungeon farms.Intellect increases your mana by 15 for every point and 1% spell crit for every 54 points of intellect.The strength increases the block value of shield by 1 for every 20 points and plus 2 Melee attack power for every point of strength added.Stamina increases health by 10 for every point.This will make sense once each piece of gear provided. The gear composition goal is to provide as much armor and spell power as possible. The gear I have is focused on plate armor with as much spell power as possible. My current gear set is a mix of items from BRD, MC, BWL and BOE’s from the Auction House. Here is a picture of the talent specialization breakdown and a link to mess around with it: Talent Calculator All of these combined allow for a clean one pull for most dungeon one pulls. The protection comes from Divine Strength, Toughness, Shield Specialization, anticipation, blessing of sanctuary, and pursuit of justice. The AOE damage within the talent spec comes from Consecration, Blessing of Sanctuary, and Improved Retribution aura. ![]() ![]() ![]() Provide enough protection to sustain a whole dungeon attacking you.Provide enough AOE damage to kill the dungeon mobs as fast as possible.The main goal of this talent build is to cover 2 things: The talent spec used for these dungeon farms consists of putting 13 points into holy, 21 into protection, and 17 points into Retribution. Here is the breakdown for gold potential: That will be covered in the Consumables section. There is also a cost associate with this dungeon farm. That ends up being 120 gold or more after running this 5 times within the 60-minute lockout timer. Each run returns about 3 Gold from dropped items and another 20 gold from players getting power leveled. Deadmines has the potential for a level 60 Paladin isn’t the best place to make gold unless you can get low levels to pay more for runs since it takes. ![]()
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